AI Insights · Timothy · October 2021
Top 5 Low Poly Games on Android in France - Q3 2021
An overview of the top 5 low poly games' performance on the Android platform in France during Q3 2021, detailing trends in downloads, revenue, and active users.
In Q3 2021, the top 5 low poly games on the Android platform in France showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each game's performance based on data from Sensor Tower.
Roblox experienced a significant increase in weekly revenue, reaching around $119K by late August before seeing a decline to approximately $71.6K by the end of September. Weekly downloads peaked at about 38.4K in early August and maintained a relatively high level, closing the quarter with approximately 33.1K. The game's weekly active users saw fluctuations, peaking at nearly 2M in late July and ending Q3 with around 1.9M active users.
Art of War: Legions had a consistent performance in weekly revenue, hovering around $10K to $11K throughout the quarter. Weekly downloads saw a significant increase from approximately 1.7K in late June to around 4K in mid-August, later stabilizing around 3.3K. The game's weekly active users fluctuated slightly but maintained an average of around 38K to 44K throughout the period.
Idle Lumber Empire saw a peak in weekly revenue of about $9.2K in mid-July, followed by a gradual decline to approximately $4.2K by the end of September. Weekly downloads showed a similar trend, peaking at 18.5K in late August and finishing the quarter at around 25.7K. The game's weekly active users rose significantly, starting at around 18.7K in late June and reaching approximately 38.1K by the end of September.
Albion Online maintained a steady weekly revenue around $1.8K to $2.2K throughout the quarter. Weekly downloads fluctuated slightly, peaking at around 6.3K in mid-September and ending the quarter with approximately 5.2K. The game's weekly active users saw an upward trend, starting at around 10.3K in late June and reaching approximately 10.4K by the end of September.
Egg, Inc. experienced a stable weekly revenue, averaging around $1.8K throughout the quarter. Weekly downloads peaked at about 11.8K in early August but saw a decline, closing the quarter with around 2.3K. The game's weekly active users remained relatively stable, averaging around 56K, with minor fluctuations throughout the period.
For more detailed insights and data, visit Sensor Tower.